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Showing posts with label farmerama. Show all posts
Showing posts with label farmerama. Show all posts

Friday, October 5, 2012

Week of gaming ending 5th Oct

I have been gaming quite a lot lately as I am running through my GENCON goodies hoping to get a good sense of what stays and what has to go to make room for ESSEN goodies! :P So here goes my gaming session reports!

DESCENT 2nd EDITION

Laying some HURT on them heroes!
So I was pleasantly surprised and very excited when I heard that one amongst the group of lady librarians that I play boardgames with actually bought descent! We had a gaming session over the weekend and we brought it out for a go. All of them (except me) have not played Descent before so it was interesting to see how they interact and play the game. I have only played the 1st edition once when I joined a meetup in New York and it was an ok experience but took 2 or 3 hours to play.. The 2nd Edition was rather fast as it took just a little over an hour to setup and play. I, being the slightly more experienced gamer, took on the role of the overlord. On hindsight, I think I was a little too brazen being the overlord as I marched my boss creature up to the party of heroes to try to lay some hurt on them. I did manage to KO one of the characters though before they collectively brought me down. Components are excellent as usual of an FFG production though unpainted seems to leave something more to be desired. Gameplay is rather straight forward as you move, and if you can, fight. Roll some dice and see the results. Dice are also engraved so its easy to see the results of your role. The first introduction game though may not immediately capture the players in though this could have been bad Overlord-ing from my part. Still, I think this game will shine if there is a group of dedicated gamers that invest in their characters and want to play the campaign mode. I do hope that the gaming group can "level" up and get to like it enough to play campaign but we'll see. Players that do not prefer the co-op element should avoid this as it may get a little boring for them. 

DIXIT Odyssey 
Hoppity hop hop
We broke out Dixit for something light after our Descent experience and we played 2 games of this. One with the Party rules and the other with the normal rules. We much prefer the normal rules as you as the story teller get more incentive during the game. Though I personally felt that the Party rules had a bit more depth as you have to psycho analyse the group. This game involves a lot of creativity among the players as well as a lot of analysis to second guess people. The normal rules though tend to break down a little when the number of players gets larger mainly because even if your clues are obvious, there will be at least 1 or 2 players that will not get it and thus netting you the 3 points. The group had fun playing the game and that's always good! :)

KAKERLAKENPOKER
Here's a cockroach....no really its a cockroach!
I love this party game. Its light and fun to teach and play. Good card quality (though I may have to sleeve them soon from the many plays) and interesting art. Though its amusing to me that the different graphics used for the same animal seems to confuse people. There is a little symbol on the top left and right corners of the card but people tend to focus on the main picture and also miss the color tones used. Nevertheless, it requires players to try to out think others and this makes it very fun for me. It will also fit very well as a drinking game (if you lose, you drink) and that should make it more fun as one struggles to out think with a befuddled brain. Highly recommended!

PASTICHE
Mix a little here, Dab a little there...
I first played Pastiche at my previous apartment when a gamer visiting from New Zealand popped by. That was the first version and did not have the fancy frames that this newer version had. The whole box is chock full of high quality components which makes it a very visually pleasing game to look at. I would have preferred the board to have an easy to view color chart so that we won't need to keep referring to our small player aid to see what colors we get. Overall I feel that this game is pretty light and the theme a bit dry for my taste. There is not a lot of interaction nor direct prevention of the leader from running away. The game also takes a little too long for my taste. While the game requires trading with each other, there is often not that much incentive to trade unless you are hitting the hand limit at the end of your turn. 

KARNAXIS
Its like Rat Race advanced!
So one from my usual gaming group bought this and brought it for us to try out. Its a game that reminds me of game of life or even Ratrace (from donkey years ago). Basically you have a character and some stats to start off with and throughout the years, try to earn as much money as you can. You can do so from a variety of ways which is working hard, achieving your Karnaxis (or goal in life), planning for retirement, stocks as well as setting up companies. Even though the theme is overused and not uncommon, I did not feel the game was very bad or boring. Granted there is now errata and new version of the rules to counter some of the complaints and lack of proper play testing, we still had quite a bit of fun. Oh and the art is horrible. It could have been done way better and may have brought up the level of enjoyment up quite a few notches. But nevertheless, it is pretty fun. You can play this solo as well. Not exactly a modern boardgame but still quite playable.

FARMERAMA
Water makes the world goes around!
Played another round of Farmerama before I sold my copy off. I realised that one of the elements of the game that I dislike is when you are performing your own actions, not exactly paying attention to others nor are others able to check on what you are doing. Though we are all honorable people and trust should be fundamental in your gaming group, sometimes, especially after a long game session, people can get tired and make mistakes and no one is usually paying attention to help you correct it. I feel I am beginning to shun games like that as it feels like a multiplayer solitaire. I am finding i like my games with a lot more interaction.

SIBERIA
Dig Dig Diggity
I have heard a lot of this game but I did not pull the trigger on it because well, the art was so-so to me. Luckily one of my gaming group friends got a copy and I had a chance to play it. Not a bad game but quite subjective to what you draw out of the bag. Every turn you get to draw 6 chits out of a bag and then you decide where to place them. There are several actions on your card and once an action has 2 chits, you can perform that action. Once you have arranged them, the player turn begins. Each player turn in the chits for that action they wish to perform and then perform that action. Each player plays and action and then the next player takes his/her turn and so on until all players have passed. Most of the actions involve digging up materials and you can dig up as many materials as you have workers on the map at the right locations. Then you sell them and immediately get the money. The player with the most money at the end of the game wins. One of the problems i have with this game is the trust issue i mentioned in Farmerama. Another is that there is not much incentive to spawn more goods on the map. You can spawn when you cannot place the chits on the board. Every such extra chit will translate into a good on the map which you ca choose from the supply on top of the board. But since players will tend to try to dig as much as they can to earn more money to win the game, you may end up not being able to reap what you sowed. Furthermore, its not that easy to create extra chits to cause the resupply. I may need a few more plays to "test the mechanisms".

AGRICOLA: All Creatures Big and Small

Not one of my better plays as I had thought I was doing well but I did not have a lot of high value buildings and lost the game. Its a pretty neat little 2 player game and with very little randomness, its all dependent on the players so in this way, I guess its somewhat like a chess game. The very nice animal-eeples really do help make the game more acceptable by the masses. Good game, Good game.

MARE BALTICUM
Hey that's my fish!
Next game we played was Mare Balticum which is essentially a fish game with a unique movement mechanism. Each player has 3 actions per turn which you can either move a ship token (all ships must still be linked), fish (pick up a fish token where you have a ship on) and sell fish (at a port where your ship is there). Easy to teach and play and there is a bit of strategic depth to the game which is surprising given how light the game seems to be. The artwork is gorgeous and it was made known to me that they made the boards in clay and took a picture and printed the pictures out. That to me is awesome though they could probably sell the clay version as a deluxe version of the game. Good game, good game.

FIFTH AVENUE
what am i exactly doing here?
We had tried to play this game the last time but the rules kinda confused the whole bunch of us. It was rather late though so that may have contributed to the confusion. This round left most of us feeling lost and not being able to have a good grasp on the gameplay and the objectives. I sort of kinda got it halfway through the game but I did not win. This game requires a lot of "guarding" each other so as not to have a runaway victory so there's a lot of screwage involved. Definitely not a first play game and requires a few more plays to have a better understanding on what you need to do. Definitely a Euro game with a pasted on theme. There are some questionable design choices (the cards number from 4-6 which are used for auctioning) and art is dated. Might have potential but for now is a confusing game for me.

HOITI TOITI
Look at all the thieves that got caught
Another game that was won in an auction, this version is the predecessor to Hoiti Toiti. A player's turn consists of choosing a location and then choosing an action that you can do at that location. The winner is the first player that reaches the pink squares at the end. It is easy to teach and play but surprisingly deep because  you are always trying to guess what other players are choosing and trying to 1-up them. Will he be trying to steal my collection (which is used to score movement points on the board)? Should I play my police now to catch the thief? How much should I bid to win the art piece to my collection? Will I be able to play my thief to steal the bid? A very good game and I would like to see what improvements the new version has over the old.

LE HARVE
we tried to squeeze as much as we can into a small table
Le Harve. What else do I need to say about the game? Interesting playing 3 players as there are some buildings I have not seen when playing solo. I started aggressively building and was doing well until I struggled with getting loans or feeding. In the end my mid game strategy got screwed up and all I was doing is struggling to pay the food and loans. I lost with a score of 111. We barely broke the 150 score barrier though so either we were very good at blocking/guarding each other or the shuffle of the cards made it difficult game for us. Great game nevertheless and we all enjoyed ourselves!


Saturday, September 29, 2012

Games played recently...

So i have been a bit behind in posting recently played games. here goes and enjoy! :)

OUTPOST
Finally manage to get a game of this in. I have been wanting to try this since its supposedly a good old game and reprinted nicely. However the reviews have been very mixed and thus I did not pull the trigger. Finally got a quick game in. What turned out to be an intro game after a long week night evolved into a full blown game of about 2 hours or so. We made several mistakes along the way but still did pretty well i think. However this game really requires a few plays so that you will not make mistakes in the earlier rounds so as to put you so far out of the game it is no longer fun. Unfortunately there is not much of a catch-the-leader mechanism in the game and players will have to pay attention to each other and attempt to block. But by doing so will usually be detrimental to yourself thus the game often is just a "see how efficient you are" game. For me at least I think its only average. Components wise is also average only. It has a bit of the rough feel that Stronghold games seems to have. Just a whee bit not refined I feel.

FARMERAMA
Latest game from Uwe and reminds me of Agricola light. Each turn players will choose and action card from a standard set of 5 cards and then perform that action. The main emphasis are 2 things. The main wheel/rondel in the middle that dictates how many times an action can be done by a player and the second is on the individual rondel/wheel on each player's board which tells a player where to sow goods or place their livestock. During the game though most players are concentrated on themselves and their player boards and only through more play will players start to pay attention to each other so as to be in a better position when choosing actions. Not a bad little filler game from Uwe.

CONEY ISLAND
Worker placement and area control game with awesome looking components. Thick cardboard pieces and stacking the monies together makes you feel very rich! Players compete to score as much points as they can by clever placement of their own stalls and then replacing theirs and other players' stalls into actual rides thus scoring points. Its not a bad game but it seems like an idea that was not yet fully developed into a polished game. Not a bad game still.

LIBERTALIA
I had gotten my copy of Libertalia from GENCON 2012 and gotten the metal coins as a gencon promo. Its a good game for up to 6 and a lot of people have described it to be similar to citadels but more fun. I think the resemblance is due to the character roles that you are choosing but otherwise there is not much that is the same. Gameplay is easy to explain but not that quick to grasp and the scores each round can swing depending on how well you play your roles. All in all, it is a good game and the metal coins only makes it that much more fun to play. Highly recommended.

 NETRUNNER
I got my copy from a shop in NYC after GENCON as I read a few reviews detailing how good this game is.   Initially I did not get what the hype is but since the theme and game play seems rather unique I decided to pull the trigger when I saw it arrive at the store in NYC. Gameplay is rather unique as one player plays the corporation which is to guard all their assets. The other player plays the runner which is trying to "hack" into the corporation assets and either whittle down the draw deck OR steal agendas. Our first game was done using the starting decks and it went on pretty long. Not sure if we read any of the rules long but it seems the runner was having a hard time gathering resources enough to make good runs against me the corporation. Still I really want to get in a few more plays on both sides before determining how I feel about this.

LOST VALLEY
I recently traded my Inca Empire for this game. I wanted to see what the hype is as there is currently a kickstarter to produce a new version of this. Initially upon reading the rules, we were left wondering how to start playing the game as the intersections being spoken of were not that clear to us. Luckily, Tom's video from The Dice Tower really made it easy for us to understand the game and start playing! Players are trying to venture out into this board that is built dynamically to gather resources and retrieve gold from the land. Players try to get 10 gold pieces and return back to base to end the game. Or when the white piece which represents the ice flow reaches the base, the game will end as well. Either case, the player with the most gold will win the game. I liked how the board is built dynamically and how careful placement and exploration is crucial as well because if you manage to draw a triangle piece, it yields more resources than normal diamond shaped pieces. The end game condition can be rather abrupt though but its not a bad game. More plays are needed!

AKABA
A rather old game that was won by my friend during a recent boardgame auction. After some surfing around online, we manage to find the english rules (not included in the game) from the publisher's site. Its a dexterity game where players try to use a blower to blow their flying carpets around the various market places to obtain the loot that are revealed on their cards. While the player is blowing his carpet around, another player rolls 2 dice to try to get the same color rolled so that the player blowing has to stop. Its a light filler and a great way to end a good night of gaming.

VANUATU
I do so love this game and I am surprised its not getting a lot of loving on BGG. I bought this game without really reading the rules but I am so glad I did as it is a challenging euro game that gives my brain a very good workout. The art and components are nice and well done but the main attraction is the action placement mechanism. This mechanism is very similar to Dominant species in that player order and majority are very very important. My first play, I did not comprehend this and we did not understand why being first player can be quite important. Now I do. Because of the heaviness and cut throat nature of the action placement mechanism, the art does seem a bit too light-hearted for it. If you want a challenging and potentially cut throat game, I heartily recommend Vanuatu.

EVIL BABY ORPHANAGE 
My group today wanted to try this game after hearing about it and so I broke it out. We had quite a bit of fun diving into the game play and the whimsical nature. However, like a friend commented afterwards, it became to feel like Munchkin and became draggy and slow. So far my games of this has been the same. Starts off funny and cute but near the 30 minute mark it becomes draggy and people cannot wait to end it to play something else. Still there is a lot of content for this little card game because of the real-life characters. Makes me wish there was a little booklet of fluff on the background of these characters and how they were chosen by the designer.

EMPIRE EXPRESS
At GENCON 2012, after obtaining Mayfair's 50% discount, I decided to purchase Empire Express. I had apprehension initially about this game because of the odd nature of crayons in a boardgame. After trying the demo though, I decided to give it a go as the strangeness also makes this a unique game in my collection. The game play is rather light though in that you are just trying to maximise your delivery system so that you are earning as much money as you can to win the game. The randomness of the card draw though can be quite crippling as you may not be able to deliver much goods and are forced to forgo turns for exchanging cards. I do wish I had purchased the Empire Builder option though as it will offer more options such as different locomotives and thus more variety. Still its not a bad introduction to the system.

HEAP
Bought this after a quick demo at the Privateer Press booth. I think I must have had my GENCON goggles on because bringing it back and playing it does not leave me with a satisfying taste as I thought I had at GENCON. Its a quick game with good art I must admit but the gameplay itself is rather MEH. All a player needs to do is ensure that he upgrades his vehicles the FASTEST and that will most likely ensure his victory at the final race. Disappointed at the game and at myself for falling for the GENCON Goggles which makes bad games seems not that bad.

So all in all, a good few weeks of boardgaming. I have another group coming tomorrow and one of the girls owns Decent 2nd edition! I cannot wait to try this!