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Showing posts with label le havre. Show all posts
Showing posts with label le havre. Show all posts

Friday, October 5, 2012

Week of gaming ending 5th Oct

I have been gaming quite a lot lately as I am running through my GENCON goodies hoping to get a good sense of what stays and what has to go to make room for ESSEN goodies! :P So here goes my gaming session reports!

DESCENT 2nd EDITION

Laying some HURT on them heroes!
So I was pleasantly surprised and very excited when I heard that one amongst the group of lady librarians that I play boardgames with actually bought descent! We had a gaming session over the weekend and we brought it out for a go. All of them (except me) have not played Descent before so it was interesting to see how they interact and play the game. I have only played the 1st edition once when I joined a meetup in New York and it was an ok experience but took 2 or 3 hours to play.. The 2nd Edition was rather fast as it took just a little over an hour to setup and play. I, being the slightly more experienced gamer, took on the role of the overlord. On hindsight, I think I was a little too brazen being the overlord as I marched my boss creature up to the party of heroes to try to lay some hurt on them. I did manage to KO one of the characters though before they collectively brought me down. Components are excellent as usual of an FFG production though unpainted seems to leave something more to be desired. Gameplay is rather straight forward as you move, and if you can, fight. Roll some dice and see the results. Dice are also engraved so its easy to see the results of your role. The first introduction game though may not immediately capture the players in though this could have been bad Overlord-ing from my part. Still, I think this game will shine if there is a group of dedicated gamers that invest in their characters and want to play the campaign mode. I do hope that the gaming group can "level" up and get to like it enough to play campaign but we'll see. Players that do not prefer the co-op element should avoid this as it may get a little boring for them. 

DIXIT Odyssey 
Hoppity hop hop
We broke out Dixit for something light after our Descent experience and we played 2 games of this. One with the Party rules and the other with the normal rules. We much prefer the normal rules as you as the story teller get more incentive during the game. Though I personally felt that the Party rules had a bit more depth as you have to psycho analyse the group. This game involves a lot of creativity among the players as well as a lot of analysis to second guess people. The normal rules though tend to break down a little when the number of players gets larger mainly because even if your clues are obvious, there will be at least 1 or 2 players that will not get it and thus netting you the 3 points. The group had fun playing the game and that's always good! :)

KAKERLAKENPOKER
Here's a cockroach....no really its a cockroach!
I love this party game. Its light and fun to teach and play. Good card quality (though I may have to sleeve them soon from the many plays) and interesting art. Though its amusing to me that the different graphics used for the same animal seems to confuse people. There is a little symbol on the top left and right corners of the card but people tend to focus on the main picture and also miss the color tones used. Nevertheless, it requires players to try to out think others and this makes it very fun for me. It will also fit very well as a drinking game (if you lose, you drink) and that should make it more fun as one struggles to out think with a befuddled brain. Highly recommended!

PASTICHE
Mix a little here, Dab a little there...
I first played Pastiche at my previous apartment when a gamer visiting from New Zealand popped by. That was the first version and did not have the fancy frames that this newer version had. The whole box is chock full of high quality components which makes it a very visually pleasing game to look at. I would have preferred the board to have an easy to view color chart so that we won't need to keep referring to our small player aid to see what colors we get. Overall I feel that this game is pretty light and the theme a bit dry for my taste. There is not a lot of interaction nor direct prevention of the leader from running away. The game also takes a little too long for my taste. While the game requires trading with each other, there is often not that much incentive to trade unless you are hitting the hand limit at the end of your turn. 

KARNAXIS
Its like Rat Race advanced!
So one from my usual gaming group bought this and brought it for us to try out. Its a game that reminds me of game of life or even Ratrace (from donkey years ago). Basically you have a character and some stats to start off with and throughout the years, try to earn as much money as you can. You can do so from a variety of ways which is working hard, achieving your Karnaxis (or goal in life), planning for retirement, stocks as well as setting up companies. Even though the theme is overused and not uncommon, I did not feel the game was very bad or boring. Granted there is now errata and new version of the rules to counter some of the complaints and lack of proper play testing, we still had quite a bit of fun. Oh and the art is horrible. It could have been done way better and may have brought up the level of enjoyment up quite a few notches. But nevertheless, it is pretty fun. You can play this solo as well. Not exactly a modern boardgame but still quite playable.

FARMERAMA
Water makes the world goes around!
Played another round of Farmerama before I sold my copy off. I realised that one of the elements of the game that I dislike is when you are performing your own actions, not exactly paying attention to others nor are others able to check on what you are doing. Though we are all honorable people and trust should be fundamental in your gaming group, sometimes, especially after a long game session, people can get tired and make mistakes and no one is usually paying attention to help you correct it. I feel I am beginning to shun games like that as it feels like a multiplayer solitaire. I am finding i like my games with a lot more interaction.

SIBERIA
Dig Dig Diggity
I have heard a lot of this game but I did not pull the trigger on it because well, the art was so-so to me. Luckily one of my gaming group friends got a copy and I had a chance to play it. Not a bad game but quite subjective to what you draw out of the bag. Every turn you get to draw 6 chits out of a bag and then you decide where to place them. There are several actions on your card and once an action has 2 chits, you can perform that action. Once you have arranged them, the player turn begins. Each player turn in the chits for that action they wish to perform and then perform that action. Each player plays and action and then the next player takes his/her turn and so on until all players have passed. Most of the actions involve digging up materials and you can dig up as many materials as you have workers on the map at the right locations. Then you sell them and immediately get the money. The player with the most money at the end of the game wins. One of the problems i have with this game is the trust issue i mentioned in Farmerama. Another is that there is not much incentive to spawn more goods on the map. You can spawn when you cannot place the chits on the board. Every such extra chit will translate into a good on the map which you ca choose from the supply on top of the board. But since players will tend to try to dig as much as they can to earn more money to win the game, you may end up not being able to reap what you sowed. Furthermore, its not that easy to create extra chits to cause the resupply. I may need a few more plays to "test the mechanisms".

AGRICOLA: All Creatures Big and Small

Not one of my better plays as I had thought I was doing well but I did not have a lot of high value buildings and lost the game. Its a pretty neat little 2 player game and with very little randomness, its all dependent on the players so in this way, I guess its somewhat like a chess game. The very nice animal-eeples really do help make the game more acceptable by the masses. Good game, Good game.

MARE BALTICUM
Hey that's my fish!
Next game we played was Mare Balticum which is essentially a fish game with a unique movement mechanism. Each player has 3 actions per turn which you can either move a ship token (all ships must still be linked), fish (pick up a fish token where you have a ship on) and sell fish (at a port where your ship is there). Easy to teach and play and there is a bit of strategic depth to the game which is surprising given how light the game seems to be. The artwork is gorgeous and it was made known to me that they made the boards in clay and took a picture and printed the pictures out. That to me is awesome though they could probably sell the clay version as a deluxe version of the game. Good game, good game.

FIFTH AVENUE
what am i exactly doing here?
We had tried to play this game the last time but the rules kinda confused the whole bunch of us. It was rather late though so that may have contributed to the confusion. This round left most of us feeling lost and not being able to have a good grasp on the gameplay and the objectives. I sort of kinda got it halfway through the game but I did not win. This game requires a lot of "guarding" each other so as not to have a runaway victory so there's a lot of screwage involved. Definitely not a first play game and requires a few more plays to have a better understanding on what you need to do. Definitely a Euro game with a pasted on theme. There are some questionable design choices (the cards number from 4-6 which are used for auctioning) and art is dated. Might have potential but for now is a confusing game for me.

HOITI TOITI
Look at all the thieves that got caught
Another game that was won in an auction, this version is the predecessor to Hoiti Toiti. A player's turn consists of choosing a location and then choosing an action that you can do at that location. The winner is the first player that reaches the pink squares at the end. It is easy to teach and play but surprisingly deep because  you are always trying to guess what other players are choosing and trying to 1-up them. Will he be trying to steal my collection (which is used to score movement points on the board)? Should I play my police now to catch the thief? How much should I bid to win the art piece to my collection? Will I be able to play my thief to steal the bid? A very good game and I would like to see what improvements the new version has over the old.

LE HARVE
we tried to squeeze as much as we can into a small table
Le Harve. What else do I need to say about the game? Interesting playing 3 players as there are some buildings I have not seen when playing solo. I started aggressively building and was doing well until I struggled with getting loans or feeding. In the end my mid game strategy got screwed up and all I was doing is struggling to pay the food and loans. I lost with a score of 111. We barely broke the 150 score barrier though so either we were very good at blocking/guarding each other or the shuffle of the cards made it difficult game for us. Great game nevertheless and we all enjoyed ourselves!


Sunday, July 1, 2012

Weekend Gaming: 1st July 2012

Finally, my exam is completed and I feel much free-er now :) Countdown to seeing the wifey and gencon has started! YAY!!!
Lets see what I played today....

Empires of the Void
One of the newest game I have and I think this was a kickstarter. It has been touted as Nexus Ops in space and that is a pretty good description of it. Its like Twilight Imperium light and I have heard it is an Eclipse killer but having never played Eclipse, I cannot comment too much on that.
This is a 2-4 player game where players are different races (with different characteristics) and try to score as much points as they can within 11 rounds. At the start of each round, there will be a pre-round phase where players can research 1 tech and buy as many ships as they can afford. The tech tree, while there are quite a lot of pieces, is not too complicated to navigate and look through so it feels just nice. Buying ships is all about being able to afford (and of course having the tech for it) and then placing the cardboard ships onto the board. I have heard that people enhanced the game using Twilight Imperium 3 pieces and perhaps in my next game at my place I will try that. But overall the pieces are of a good production quality so no complaints there. After this, an event is shown. Then players take turns taking 3 actions from a variety of options to choose from. At the 5th, 9th and 12th round, there is a scoring round and you will get points for the planets that you occupy as well as having the most influence in the Galactic council. The player with the most points wins the game at the end. 
Overall this was a pretty good game and for our first play we did not get too many rules wrong. There is definitely a lot of interaction if you want to win and battles are fast to resolve. There are a few issues though. The Galactic council seems slapped on. There is nothing much to do here except to score points. If there were some politics here (similar to Twilight Imperium) then perhaps there is a reason to chase this scoring. One of the ships require you to pay 1 credit to fight which, thematically does not make much sense. We joked that the ship was being outsourced thus you had to pay the vendor to fire the ship's weapons for you :P 
Still its not a bad game and I would like to try it again to have a better feel of it.

Grimoire



Grimoire was a game that a buddy of mine gave me as a present of which I am very grateful. This is my second play and I think it went along a little too long for its content. Gameplay is rather simple in that during each round, players get to choose a spell from a spellbook (all players have identical books) and then depending on player order, get to cast the spell (if it has not been blocked) and then choose a quest card from the board. The rule book is rather sparse and there are some confusing rules which are not clearly defined in the rule book.Artwork wise and component wise is ok and gameplay is light. There is nothing horrible to complain about the game except it can get a little draggy but otherwise as a filler it is an ok game.

Maharaja

Maharaja is the surprise of the night for me. I had gotten this game from Germany and had to read the rules online to understand how to play. The rules had no diagrams thus I had a little difficulty understanding the game initially and did not have a very good initial impression. But after tonight's exciting game, this is an instant hit with me and my group.
Gameplay wise, right at the setup the game has started. You choose a role and place the houses in available spots along trails on the maps. Then the game will start in earnest. there will be a Maharaja that will travel to various cities on the map depending on which of the Governors are at the bottom of a track. This is important because at the end of the round after all players have had their turns, scoring will be on the city where the Maharaja is at. Scoring is also important because that will provide players with gold with which they can then buy palaces (the crystal tokens) which will then determine if they win or not. The game will end when a player has built all 7 of their palaces OR when any Governor has reached spot 10 on the track (the game will end in 10 turns at most).
During a round, players will get to choose 2 actions from a list of available options. Then, depending on the player character chosen, players will play in sequence and perform the 2 actions. Some of the actions are building of palaces or villages or even changing their roles. While the actions seems very straight forward, the implications and strategies you can formulate are rather deep and intense.
For our group, we started to think really in depth after the 2nd round or so and we had a lot of fun. We cannot wait to try this again and I think with 5 it will be even more cut throat and crowded. Now I know why this game is rated quite highly in BGG.

iOS
So I am weaning off Pocket Planes. After reaching level 21 and with my first Class 3 plane, it has gotten a little stale for me. Which is a good thing because it is sooooooooo ADDICTING! and I have been spending an immense amount of time managing my planes. 
Le Havre has been a very good buy for me. In between playing the solo games (still can't get past 260! :( ) and playing online, I have had a lot of fun! Playing online though can be a little slow because it is on an ad hoc basis so its not a committed 30-60 mins of play but has been sporadic at best. Still its good that I have several games online concurrently.
Summoner Wars. This has been something else I am EAGERLY awaiting. It has been submitted to Apple already last weekend and I think maybe tomorrow I will be able to get it and play. Since I don't have the boardgame copy, the digital version will have to do for now.

A little booboo
I read recently a review on 1955 which I played previously and reported that it is sucky and all. Today after checking with my buddy again, I realised that we have played it wrongly! No wonder we felt it was rather broken. I hope to at least try it again in USA (or maybe get another copy again) and give it another go! Since its a good 2 player game as reviewed, perhaps when I am with my wifey we can get to play it. I intend to play Morels, Agricola: All Creatures Big and Small and any number of 2 player games I can get with wifey when I am there. Its kinda sad that I cannot share all my boardgame experiences and fun with my wifey but when I am in NYC, I intend to give it a go. HEE HEE HEE.....

Sunday, May 20, 2012

Weekend Gaming: 20th May 2012

I do apologize if my gaming frequency has dropped to once or twice a week but that's due to Diablo3 studying I had to do until end June 2012 (exam then). :P
Nevertheless, this is the gaming I did yesterday.

Chateau Roquefort
We started off with this game and I am quickly finding it my go to for a filler while waiting for the rest to come or just to warm up the group. Awesome little game and if you have not gotten it yet, well, WHAT ARE YOU WAITING FOR?
Highly recommended.

Lords of Waterdeep
Check out all my buildings!

Another warmup game and I wanted to show this to my friend who was visiting from Hong Kong. This time around, I found I had the opportunity to build a lot of buildings (4 in total) but I did not have that Lady card. My friend did though but she did not manage to build a lot in the end. Another player won by a lot (like 50+ points ahead) and I need to check if it is a *gasp* tainted victory as one quest card seems to allow him to change multiple cubes into white. This time also, the game took rather longer than usual so while it is a 8 round game, I think once past the 5th round when you have 1 more worker to place, the game feels lengthier. Hmmm.....

Cosmic Encounter
Can you see the stacks at the far side?
Next up before we broke for dinner, an oldie but a goodie. Cosmic Encounter + expansion (to allow for 6 players). We played with the Yellow races because I felt the group could absorb even though this is their first play through. Lots of wheeling and dealing going on and the Fungus was attaching to all of our destroyed ships making her particularly tricky to manage. In the end though, it was between TicToc and Fungus and I was the kingmaker :( So I decided to go with TicToc since she has not played with us for a few sessions :P I hope I get to play with the Red races in the future!

Le Havre
My 2nd-hand copy of Le Havre with all the nice boxes included!
Finally, it was between Inca Empire and Le Havre and I decided to go with Le Havre as I really wanted to see if my players will like the game. Explanation was simple enough and the game progressed rather smoothly. The initial stages was quite fast since we did not have much buildings and much options. Further down the line we did have to think a little more but nothing that made the game drag on. Still, the game took almost 3 hours for us to finish. Since they are playing this for the first time, some of the buildings were not immediately clear to them how they worked or they were not reminded of the functions. This game certainly rewards those who have played it before and my players are certain interested to give it another go. I wonder if I dare to play with 5 though since the last time I did, it took almost 4 hours. Its a very nice game and I do prefer this to Agricola (because the roles and the cards you are dealt with seems to dictate what you will use or build) and to Ora Et Labora (too much different types of scoring making it difficult to tell who is ahead and to block if necessary but the Rondel is nice). Thumbs up for me!

So in a nutshell, a very good day of gaming. I still need to bring to table a few more games I have not played yet and I do hope for a 2 player session for Twilight Struggle and especially Star Trek Fleet Captains. Also all the other goodies that I have ordered I am eagerly awaiting their arrival and another session with this group :D