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Showing posts with label lost valley. Show all posts
Showing posts with label lost valley. Show all posts

Monday, October 8, 2012

Weekend Gaming 8-9th October

It has been a very rewarding weekend as I played 2 games that I really wanted to table again and I finally understand why one of them is rated so highly. Lets take a look!

LOST VALLEY
A rather compact valley to explore
I brought out Lost Valley again because I wanted to see if it will last in my collection. This time though it did not feel as fun as with the previous group. I think it felt like a chore to the others. So far in my games I have never bought any extra wares or items as it did not feel worthwhile to trek all the way back to get any. Also in both plays, players tend to explore a lot and thus the last piece of the river seems to be placed fairly early which sets up for the end of game. Its kinda average for me right now but I'll give it 1 more go before it is up for trade.

DOMINANT SPECIES
4 hours of struggling and wheeling and dealing!
I enjoyed playing Dominant Species the last 2 times i played it. It had a lot of thinking and brain-gyming (as i call it) that got me all flustered and excited at the same time. Dominant Species the card game was SO disappointing then to me when I got it. So I went out to get myself the latest edition of Dominant Species. Been wanting to break it out and last weekend I got my chance. We played 1 round first to let everyone have a good grasp of mechanics before we reset and went for a full game. With 5 players, it took us almost 4 hours to play the game but it was a very fun 4 hours. A lot of cajoling and misdirection here and at the last round, I chose a lot of Competition which gave me the opportunity to become dominant in several more areas. I won in the end as these dominant areas brought me a whopping 45 points, much to the anguish of several players. Fun game, fun game. I would love to bring it out with the group of librarians I play games with and see how the biological aspect of the game appeals to them. :)

ANDROID:NETRUNNER
2 games and I won both! I had fun as the runner 
Sunday I managed to snag some 2 player game time. First up is Netrunner. After my first play as the Corporation, I wasn't too sure what all the hype was. Now after 2 games of this on sunday as the runner, I realised why this game is so fun. Granted I may have had victory-biased (I won both games) but I think after these 2 games the whole concept and gameplay clicked for me. I was no longer still comparing it with Magic the gathering but able to appreciate it by itself. Good game and I hope to bring it out to expose more people to the game. Hopefully we can get a deck building aspect going and have at least a regular session going!

MILESTONES
I seldom have the roads so far extended in the map
Next, we tried Milestones 2 players. I never tried any of my multiplayer boardgames with just 2 but I brought along Milestones because I had thought the game will be fast. Indeed it went pretty fast (maybe about an hour) and its more vicious because if your opponent makes mistakes and you are in a position to make use of the mistaskes, you can really run away with the points you score. This is also the first time I had roads built all the way to the end of the board. I went with the coins technique again which won my first game for me when I was at GENCON 2012. I will try that again to see if that is a sure-win strategy.

MORELS
Fun first game! Did not cook a lot but won by 2 points.
Last game we played was Morels. I have gotten my copy quite some time ago and I have been yearning to give it a go and I was glad to bring it out yesterday. After going through the rules and some clarifications, we managed to complete a game. We did not really manage the decay pile very well though and it quickly grew too big for any of us to take. We also did not cook a lot of mushrooms (only 2 pans of it each) so our score was rather low. I expect this will get a few more plays with me because its light, easy to teach and play and not a bad little game. Recommended! Getting the extra pieces like walking sticks and pans does spruce up the game a little but its not necessary.

So all in all, a great weekend gaming session! Hope you all had fun as well!

Saturday, September 29, 2012

Games played recently...

So i have been a bit behind in posting recently played games. here goes and enjoy! :)

OUTPOST
Finally manage to get a game of this in. I have been wanting to try this since its supposedly a good old game and reprinted nicely. However the reviews have been very mixed and thus I did not pull the trigger. Finally got a quick game in. What turned out to be an intro game after a long week night evolved into a full blown game of about 2 hours or so. We made several mistakes along the way but still did pretty well i think. However this game really requires a few plays so that you will not make mistakes in the earlier rounds so as to put you so far out of the game it is no longer fun. Unfortunately there is not much of a catch-the-leader mechanism in the game and players will have to pay attention to each other and attempt to block. But by doing so will usually be detrimental to yourself thus the game often is just a "see how efficient you are" game. For me at least I think its only average. Components wise is also average only. It has a bit of the rough feel that Stronghold games seems to have. Just a whee bit not refined I feel.

FARMERAMA
Latest game from Uwe and reminds me of Agricola light. Each turn players will choose and action card from a standard set of 5 cards and then perform that action. The main emphasis are 2 things. The main wheel/rondel in the middle that dictates how many times an action can be done by a player and the second is on the individual rondel/wheel on each player's board which tells a player where to sow goods or place their livestock. During the game though most players are concentrated on themselves and their player boards and only through more play will players start to pay attention to each other so as to be in a better position when choosing actions. Not a bad little filler game from Uwe.

CONEY ISLAND
Worker placement and area control game with awesome looking components. Thick cardboard pieces and stacking the monies together makes you feel very rich! Players compete to score as much points as they can by clever placement of their own stalls and then replacing theirs and other players' stalls into actual rides thus scoring points. Its not a bad game but it seems like an idea that was not yet fully developed into a polished game. Not a bad game still.

LIBERTALIA
I had gotten my copy of Libertalia from GENCON 2012 and gotten the metal coins as a gencon promo. Its a good game for up to 6 and a lot of people have described it to be similar to citadels but more fun. I think the resemblance is due to the character roles that you are choosing but otherwise there is not much that is the same. Gameplay is easy to explain but not that quick to grasp and the scores each round can swing depending on how well you play your roles. All in all, it is a good game and the metal coins only makes it that much more fun to play. Highly recommended.

 NETRUNNER
I got my copy from a shop in NYC after GENCON as I read a few reviews detailing how good this game is.   Initially I did not get what the hype is but since the theme and game play seems rather unique I decided to pull the trigger when I saw it arrive at the store in NYC. Gameplay is rather unique as one player plays the corporation which is to guard all their assets. The other player plays the runner which is trying to "hack" into the corporation assets and either whittle down the draw deck OR steal agendas. Our first game was done using the starting decks and it went on pretty long. Not sure if we read any of the rules long but it seems the runner was having a hard time gathering resources enough to make good runs against me the corporation. Still I really want to get in a few more plays on both sides before determining how I feel about this.

LOST VALLEY
I recently traded my Inca Empire for this game. I wanted to see what the hype is as there is currently a kickstarter to produce a new version of this. Initially upon reading the rules, we were left wondering how to start playing the game as the intersections being spoken of were not that clear to us. Luckily, Tom's video from The Dice Tower really made it easy for us to understand the game and start playing! Players are trying to venture out into this board that is built dynamically to gather resources and retrieve gold from the land. Players try to get 10 gold pieces and return back to base to end the game. Or when the white piece which represents the ice flow reaches the base, the game will end as well. Either case, the player with the most gold will win the game. I liked how the board is built dynamically and how careful placement and exploration is crucial as well because if you manage to draw a triangle piece, it yields more resources than normal diamond shaped pieces. The end game condition can be rather abrupt though but its not a bad game. More plays are needed!

AKABA
A rather old game that was won by my friend during a recent boardgame auction. After some surfing around online, we manage to find the english rules (not included in the game) from the publisher's site. Its a dexterity game where players try to use a blower to blow their flying carpets around the various market places to obtain the loot that are revealed on their cards. While the player is blowing his carpet around, another player rolls 2 dice to try to get the same color rolled so that the player blowing has to stop. Its a light filler and a great way to end a good night of gaming.

VANUATU
I do so love this game and I am surprised its not getting a lot of loving on BGG. I bought this game without really reading the rules but I am so glad I did as it is a challenging euro game that gives my brain a very good workout. The art and components are nice and well done but the main attraction is the action placement mechanism. This mechanism is very similar to Dominant species in that player order and majority are very very important. My first play, I did not comprehend this and we did not understand why being first player can be quite important. Now I do. Because of the heaviness and cut throat nature of the action placement mechanism, the art does seem a bit too light-hearted for it. If you want a challenging and potentially cut throat game, I heartily recommend Vanuatu.

EVIL BABY ORPHANAGE 
My group today wanted to try this game after hearing about it and so I broke it out. We had quite a bit of fun diving into the game play and the whimsical nature. However, like a friend commented afterwards, it became to feel like Munchkin and became draggy and slow. So far my games of this has been the same. Starts off funny and cute but near the 30 minute mark it becomes draggy and people cannot wait to end it to play something else. Still there is a lot of content for this little card game because of the real-life characters. Makes me wish there was a little booklet of fluff on the background of these characters and how they were chosen by the designer.

EMPIRE EXPRESS
At GENCON 2012, after obtaining Mayfair's 50% discount, I decided to purchase Empire Express. I had apprehension initially about this game because of the odd nature of crayons in a boardgame. After trying the demo though, I decided to give it a go as the strangeness also makes this a unique game in my collection. The game play is rather light though in that you are just trying to maximise your delivery system so that you are earning as much money as you can to win the game. The randomness of the card draw though can be quite crippling as you may not be able to deliver much goods and are forced to forgo turns for exchanging cards. I do wish I had purchased the Empire Builder option though as it will offer more options such as different locomotives and thus more variety. Still its not a bad introduction to the system.

HEAP
Bought this after a quick demo at the Privateer Press booth. I think I must have had my GENCON goggles on because bringing it back and playing it does not leave me with a satisfying taste as I thought I had at GENCON. Its a quick game with good art I must admit but the gameplay itself is rather MEH. All a player needs to do is ensure that he upgrades his vehicles the FASTEST and that will most likely ensure his victory at the final race. Disappointed at the game and at myself for falling for the GENCON Goggles which makes bad games seems not that bad.

So all in all, a good few weeks of boardgaming. I have another group coming tomorrow and one of the girls owns Decent 2nd edition! I cannot wait to try this!