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Showing posts with label Love Letter. Show all posts
Showing posts with label Love Letter. Show all posts
Tuesday, February 26, 2013
Week ending 24th Feb 2013: Hoplomachus The Lost Cities, Innovation Figures in the Sand, Taluva, Formula Motor Racing, CO2, Snowdonia, Morels, Heartland, Homesteaders, Express 01, Love Letter, Le Havre The Inland Port, Phantom, Blood Bowl Team manager, Village, Siberia The Card Game, Coup
Quite a few new games and the highlight was FINALLY being able to play CO2 again with 5 are the highlights of this session. Lets take a look!
Hoplomachus The Lost Cities
A Kickstarter game that was backed by my friend who brought it over to give it a go before deciding on the standalone expansion that is currently on Kickstarter now. This is a quick gladiatorial type of combat game where 2 players pit their heroes and armies in a bid to kill the opposing hero and win the game. This game can also be played as a solo game against various arena animals/creatures. The main focus of the game are chips which are used to indicate your unit as well as health. During your turn, you will draw from a bag containing chips of your army as well as tactics which are like spells. Then you will choose from 4 available chips to execute. It can be either a unit, in which case you "summon" the unit, place it on 1 of 6 summon points and stack a number of red chips underneath the army unit to indicate its health. It can also be a tactic chip in which case the effects of the spell is executed. This game is all about battling and gaining enough Crowd Favour points will allow your Hero to unfreeze and start to move on its own and fight as well. Turn passes from player to player until 1 player manages to kill the opponent's Hero and wins the game. It is a fast pace easy to learn game. You move close enough so that you can start to whack at someone. Combat is dependant on the dice you can roll and how many hits you have rolled. Each hit will deal 1 damage to the enemy. I won with the opponent's Hero barely even out of the gate because my unit was fast moving. The game comes with 3 different groups but replayability maybe limited because the base set of units are the same. There are some unique units to each group though and they do showcase the power and strategy that is unique to the group. Production quality is quite good as the game mat is similar to those used in the landscape map of Wings of War. Nice thick mousepad like material. Average game for me but I won't say no to playing it again.
Innovation Figures in the Sand
I have loved the base game as well as the expansion but having never been able to bring it out very often, I had to let go my copies. Innovation is quite an intriguing game to me with all the splaying and the icons and now there's an online version which seems to make the game flow much more smoothly. My friend had bought the latest expansion and thus we gave it a go. Figures essentially adds well, famous figures to the game as well as new features to the game. I won't go too much into details but the game now takes longer with all expansions added in as each player needs to have 8 achievements to win. We did not really get to use a lot of the Figures expansion features as we drew more of the previous expansion than figures. Its still quite a challenging game deciding what to go for and what to meld and I realised having a good draw of hand is quite important to progress forward and win. I am still abit meh about the game but i won't reject to another game just to make sure that is how I feel. Components wise, card art and stock are just the same as the base art. If you prefer a nicer art, do take a look at the IELLO version.
Taluva
Played 3 games of this and my friend Jon mentioned about the imbalanced for the first player because he/she will have an advantage in this game. Also, since this plays quite like Chess, if other players are not diligent in blocking others, they could easily allow that opponent pull ahead. I did enjoy my games though as it forces me to think and see where I can block and still score. Perhaps this might make a better 2 player game but I have yet to try with just 2. Components are nice and the final picture looks really good with the different levels and all the nice wooden buildings. I still feel this is a good game.
Formula Motor Racing
A card game about F1 racing by GMT? Really? This has gotta be some form of joke ya? Well lo and behold, my friend had this game in his collection and we brought it out to play. It reminds me a lot of Tiki Topple. During your turn, you will play a card with which to manipulate the current standing of the race cars which are setup in 1 straight line. When the game ends, you will total up the points where your cars are positioned and whoever has the most points will win the game. So its a fast filler that is quite dependant on the cards you draw and how you play them. I think it will benefit more if, like Tiki Topple, the colors that you are aiming for are secret at the beginning. This will not make it so easy for other players to guess what colors you are and target you specifically.
CO2
Finally managed to play a 5 player game with ALL the right rules. It certainly took quite a bit of time and can be frustrating at times. Some of the issues Jon mentioned in his rant on BGG I definitely faced for example goals that do not seem fair when faced with so many players (i.e. the UN Goal objective). While you are faced with at most 12 moves in the entire game, these 12 moves will take quite a bit of time for them to finish. Having only 12 moves also severely limits what you can do in the game. Also the tech tree's powers are even more evident in a 5 player game as the player who won was maxed out in several of the tech trees AND had the leader in tech objective card. The action cards in your hands are also more important because they can give you that much needed white cube to rush in and built that power plant before another player can. So while I still love the game, I won't play it with 5. At most 4 will do for me. Time to try the Solo game and see how it fares. Still loving it and I managed to get a set of skull-like stickers to stick on my CEPs. A little pimpin' :)
Snowdonia
Played Snowdonia Variant where players can choose which side they want to begin from and plays up to 4. I think this variant does not create as much competition because it is dependant on which side the players choose. 1 player could very well be all by himself at 1 side without much competition. So I think if I were to play Snowdonia again I will play it in its original version. Its an ok game for me and nothing fantastic as far as I can see.
Morels
Been wanting to bring this simple set collection game out for a go again as it has been some time since I played this. Its still quite a nice game but I am wondering about its replayability. There are already quite a lot of set collection type games in the market and I have quite a few of them so I am not sure, but perhaps I need a few more plays to determine its final value in my collection. One thing i realise i am disliking is how card games require you to refill the market or the central path where all the cards are by pushing the cards down and refilling from the end of the line. This is amazing tedious especially in this game where its a constant refill every turn. Luckily I sleeve my cards thus they won't wear down so fast but its a hassle to keep pushing cards down the line. I wish designers can stop this "mechanism".
Heartland
A game that I manage to snag at a recent FLGS warehouse sale (first of its kind in Singapore!) This is a tile laying game with a small tech tree at the side. During your turn, you will get to lay a 2-square tile or a 1-square tile (each player begins with the same set of five 1-square tiles). When you lay the tile, you will get to score either victory points or farm points. Farm points are used in the small tech tree and if you manage to max out any of the 5 columns, you will get to score a livestock tile which gives you some points at the end of the game as well. If all of your markers are at or past a certain row where the farm pieces are, then you get to place your farm piece which will net you victory points every round and also prevent other players from scoring victory points on the fields your farm is on. Its an interesting game as you are trying to score more for yourself while at the same time blocking other players. The tech tree seems a bit odd as its possible for a player to max out a column during a turn immediately. Granted we were not very adapt at blocking each other in our first game but still to be able to do so seems odd. Once a farm is out on the board though players start to target the farms to minimise scoring per turn for that player. Components are nice and thick and functional. Art wise is a little bland but functional. Not a bad purchase for the price.
Homesteaders
This time I had a better idea of what I am doing but the game seems to end too early when I am just getting into the grove of the game. One little nagging thing I have with games like Homesteaders is the ability for concurrent play. While I am not saying my opponents will cheat, I would like winning to be not tainted and not due to mistakes or carelessness made by opponents. Of course you can enforce such that each player takes his/her turn before the next player takes his/her turn. This will however make the game possibly unbearably long. It certain has enough buildings to allow for sufficient replayability but since all buildings are available every game, I guess it is possible for you to plan such that each game you will have the most optimal sequence of buildings to select and win the game. I will definitely want to give this a few more tries.
Express 01
Sigh. I really wanted to like this game. I had thought it looked interesting enough to give it a go. Card quality is very nice and art is not too bad. However the game play with the 2nd group seems to fall very flat. It may still work with the right group but I haven't managed to find the right group. The mechanism where cards in your hand are used to purchase items and potentially they can be used as stocks or routes make it more confusing than if you were playing Glory to Rome which has similar implementation of the cards. If there were a solo variant, that may save it enough for me to keep it in my collection.
Love Letter
Another 2 rounds of Love Letter. Even though it seems light I enjoy it quite a bit. Somehow though I don't really feel the randomness as readily as others do. I still feel that there's some skill involved especially when you are taking the Guard. Love letter for me so far still trumps Coup.
Le Havre The Inland Port
Played 3 games of this 2 player version of Le Havre and loving it much. I still haven't managed to break the 222 barrier and I am wondering just how I can maximize my game play. I tried going by the food route but somehow along the way when your opponent starts to use your buildings your plans start to get screwed. This is also an ideal game for the iOS especially with a very good AI. I wonder if anyone out there has a good strategy can share with me?
Phantom
Another game of Phantom. This time both of us stored a lot of power on both sides of the tableau and so we were trying to draw Charmer ghosts to draw the Character cards and score. Once that happens though the game went pretty fast. I managed to score my 11 points pretty fast and I won the game. The art is beginning to wear on me because its a lot of neon colors and not aesthetically pleasing. So after a few plays, its kinda unique and interesting but I doubt the replayability will keep it in my collection for long.
Blood Bowl Team manager
Another game where I was so intrigued by the theme of Warhammer that I had to grab it. So far I have YET to play it even once and i was glad to be able to table it finally. Its an interesting card game where you, as a team manager, is laying cards (up to 6 in a round to a maximum of about 5 rounds) which represent your players that are competing for highlights or a tournament for that round. When you play a player, there are certain actions associated with the player which will resolve. Once all team managers have passed, then we will check each highlight and resolve a winner. All will receive the corresponding rewards which may come in the form of Fan Points (victory points), special team cards or even Star Players which will boost your team's capabilities.
Village
Ah, one of my favourites in 2012. I played quite a bit of this once I gotten my own copy and when i was in New York as well last year. Its been quite some time since I brought out my copy to play and boy, am I super rusty. I came in last I think and I am not amused! I used to be quite good with this game but i made some mistakes which probably cost me about 10 points. I wouldn't have won anyway but well it may have made some difference. I used to be able to score quite decently with the Travelling as my main scorer but this game was cut short by another opponent who was aiming to finish the game fast to prevent the winner from gaining too many customer tiles. Still a fun game for me but my friend wasn't too keen to keep the game anymore. Pity as I am looking forward to the expansion and the inclusion of 5 players. I wonder how that will play like.
Siberia The Card Game
Played this with 4 players this time and I am thinking its not suitable for 4. For 2 and 3 maybe but for 4 this makes the game quite hard to control and plan as most of the time, the items you want are snatched up quite quickly. A gripe that I mentioned just now with Morels however is not an issue here as you just replace those cards that were taken by drawing from the deck. There is no need to push the whole row of cards here. Phew! Still average about this game so far as it doesn't bring anything new to the table for me. May not make the cut.
Coup
2 more games of Coup! Taught this to a new player who prefers this to Love Letter. I guess inherently its in my nature to trust someone and with so little clues its hard for me to judge if a person is bluffing or not. So far ALL my challenges have been for naught and I am usually losing in the game of Coup. I did win once tonight though because of my opponent did not pay attention to the coins I have amassed which allowed me to perform a final Coup on him to win the game. So far the "beauty" of this game hasn't really shown itself to me. Lets hope I can get more games in to allow it to shine.
And so that's it, a great week of gaming! :)
Labels:
Blood Bowl Team manager,
CO2,
Express 01,
Figures in the Sand,
Formula Motor Racing,
Heartland,
Homesteaders,
Hoplomachus The Lost Cities,
Love Letter,
morels,
Phantom,
siberia,
Snowdonia,
Taluva,
village
Friday, February 15, 2013
Week ending 14th Feb 2013: Geistes Blitz 2.0, CO2, Love Letter, Santa Cruz, Pamplona, Archipelago, Hanabi, Siberia the card game, Homesteaders, Taluva, Coup, Samurai the Card Game, Tzolkin The Mayan Calendar
Happy V-day people! Episode 3 of our podcast will be out this sunday so look out for it! :)
Highlight of this blogpost will be CO2! A lot of controversy with the game so lets get on with this post!
Geistes Blitz 2.0
Seeing that its Chinese New Year and we have cousins over who are still rather new to boardgaming, I brought out this party-agility game for them to try and they love it! There were a lot of cut throatness amongst siblings and relatives which is surprising. i won't go into the game details again but its sometimes surprises me how party games create that amount of fun with a lot of people at the same time. It often reminds me that not everyone derives the same sort of fun from the same activity though I probably won't expand my collection of light filler games unless they also provide some depth as well to me. Still its pretty fun game and if you play the variants (i.e. talk instead of take, talk in different language) that will make it really challenging! As of now, my aunts and grandma are having my copy and I hope they get into playing it often! :D
CO2
Ah, I am still awaiting my copy from local online store but in the meantime I am glad to have a crack at this. Even though our first game we played 1 minor rule wrong and did not rotate the start player, I think we played well and had a good time with the game. So i was raving about it to my friends about the game and to my surprise, 2 of them did not like the game at all. Jon, my podcast cohost wrote about his experiences here and, as expected, gotten quite a few comments and even got the designer's attention as well. Now much of the gripe that Jon mentioned in his post I did not experience. It could be due to the way we played. Right at the start we cleared the cards we have in hand so as to gain the benefits. This dictated how we started the game and it was only after we cleared the cards did we see what the UN objective cards were and we focused on them. That said, when I was playing the game I did keep my secret objective in mind and I think the rest did as well. We did not face the issue where we did not install a project because opponents will build the power plant. For me at least, I saw the benefit outweighed the cons so I went ahead. We did use our scientists strategically as well so it was a small deterrent for others to try to install our plans. We did not feel that the game bogged down and while its true that we had to adjust our plans according to our opponents' decisions, I could still plan strategically what I want. The technology tracks though I felt dictated too much of the game. Its silly if you ignore them as they give you several benefits and trying to chain several advancements together I think is key to playing the technology track. That said, I do wish that its has lesser impact, similar to the Temple track in Tzolkin. For example in Terra Mystica, there is no 1 single aspect of the game that is mandatory for you to win the game. There is supposedly a slight cooperative aspect of the game because we all will lose if the PSI rating is more than 500. But the game isn't so brutal like Archipelago and largely this can be managed by players already building power plants. I did win the game in the end with about 180+ points but the rest weren't that far behind. End game, the CEPs (at $8 a piece) really gave me a huge boost to win the game. So, all in all, I really enjoyed my first game, very astonished by my friends' reactions and would certainly like to try a game with them to see what could have gone wrong or perhaps they are right after all. Jury is still out on this i guess but I am not waiting till then to pimp my copy :P
Love Letter
Alas for such a simple game, my assumption has made an ass out of me. I reailsed I have been playing another rule wrong which is to set aside 1 card before the start of the round. That will make quite a big impact as even if you have the Guard at the end, you cannot for sure, guess your opponent's card. Playing it properly for the first time though still confirm again that I really like this game and even more than Coup. Its a simple game that is played several rounds to determine the winner and can last up to an hour if all players are playing well and guarding each other effectively. i wonder if I am up to the task of using my creative juices to retheming it my way. Lets see.
Santa Cruz
Essentially, this is a light euro style game with a worker placement mechanism. The interesting parts of this game are the 2 phases and the set of cards you choose which will determine how you can move around the map during your turn. During the 1st phase, tiles are placed facedown on the map and each player will get to play a card from the set he has chosen to place one of 3 types of buildings on the board. The sets come in unique combinations for example one may have more "road" cards while another has more "river" cards. Road cards allow you to place your building into a spot 1 road away from your existing building. River cards allow you to place your building into a spot on the same river as that which you have a building on. Amongst the card you play will also be objective cards which will score for all players. When all cards have been placed, then all players take back all their buildings, return their cards (except the objective cards), receive a new objective cards and choose a set of route cards to begin phase 2. The twist will be that all tiles that were exposed in Phase 1 will remain as it is thus players begin phase 2 with new knowledge of both the tiles and possible objectives that maybe played. Th game ends when all players have played their cards in the 2nd phase and the winner is the one with the most points. So when I played this, the initial rush seems to be to complete your objectives first before others so that only you get to score and they don't. At the same time you also want to see what others are doing so you can tap in on their objectives as well. Once the objectives are scored, then its all about finishing up by trying to claim those that give the most points. There are also bird tiles which you can obtain that give you 1-3 points at the end of the game. Not bad and cleanly designed but I don't think I will give it another play.
Pamplona
Run! The Bulls are coming! Based on the annual festival where cows and bulls will run against humans this game attempts to capture the feeling with a twist. You control BOTH a runner and 1 cow and 1 bull. Over 4 race maps, you will attempt to enable your runner to cross the finish line and use your cow and bull to gore/trample on your opponents' runners. The runner will always only move up to 2 spaces whereas the bull and cow have their own set of cards which are distributed to the players at the beginning of a race. Then at the beginning of each race, players will start by placing their cows and then bulls (playing cards to do so ). Finally players will place their runners and depending on where they are they will score bonus points (for being daring). Race will start and the runner/cow/bull that is furthest in front will go first. If your cow runs over another runner, they are trampled and you score 1 point. If your bull runs over another runner, they are gored and you score 2 points and the runner will not finish the race. There are also special cards which you can play that lends certain powers for example you can trip another runner that is adjacent to you. The odd thing about this game is that you can control your own bull/cow to protect your runner. That is quite a big disconnect from the theme of the game. There is quite a fair bit of blocking required from other players else a player can take advantage and win the races. After some of the cows overtake the runners or nearing the finishing line, it becomes pointless to continue as the bulls and cows often will no longer be able to prevent the runners from completing the race. At the end of 4 races, player with the most points will win the game. It is a light game and lots of laughs as we attempt to manuver our pet cow/bull to block others and we relish the opportunity to trample/gore our opponents' runners into the ground. There isn't much to strategy and its a tactical game. Components are rather good with nice thick boards and cards and nice art. The disconnect of your pet cow/bull puts me off a little.
Archipelago Solo play
Previously I had mentioned my experiences with Achipelago and how it all fell to pieces and I have never yet managed to play a single game properly. So i was eager to try out the solo game and see if its a keeper with it. The main differences are that you choose a character from the solo set which will dictate the starting setup, end game condition and points scoring conditions. In addition, during the card purchasing phase, you will need to purchase 1 card and then rotate 2. If at any time you cannot purchase you will lose. If there is a rebellion the game will also win as per the base game. First solo game i failed and lost when the game won. Second solo i got 3rd place. It seems incredibly difficult (as also mentioned in BGG) to score a gold medal for a short game. It seems that medium or longer games will play better. It becomes how well you can play the game to meet the different objectives and since the solo cards are quite different, there will be a lot of replayability. Still however its hard to prepare for the random events that may occur and thus fight against the game winning. Especially in a solo game where you are dependant on luck of draw for the cards which you can purchase and the tiles you explore. If you are unlucky, you may end up wasting several turns exploring but not being able to place the tiles or have cards which do not help you to quell rebellion. The fact that the events are also random unless you prepare at least 1 cube of each type in the domestic market and harvest a lot of discovery tokens makes this game a bit too random for my taste. At least in CO2 you know HOW to prevent the game from winning and you can work towards that. In Archipelago you can't tell and worse there are so many possible varieties that it seems way too difficult. So unfortunately, I would have loved to like this game, I don't think it has made the cut even with the solo expansion. Pity.
Hanabi
Co-op game! OMG why am i playing a co-op game? because the first time i played this, we had a lot of fun. Probably its because we were all quite tired and it was very late into the night when we played this. Mostly because we groaned at bad tips being given and laughed when we started forgetting previous tips or pointless tips being provided. It was quite fun then and I was fortunate enough to PnP the design that friend had done. I brought it out for my cousins to play and surprise surprise the first things that they said was "its a coop ? but i don't want to play coop!" LOL. Think it runs in the families. Anyway they tried but we did not have the same level of fun as we did previously. I have also tried it in office and the effect is same. Muted and not the same as before. Maybe i need to add liquor with this game hahahaha. In anycase, I love the rethemed game and the art is gorgeous. It will remain my unique copy :)
Siberia the card game
Following up on the base game which had some hype but seems to have died down, the card game version, plays 2-4, draws from the same artwork and the same mechanism of playing 2 of the same tokens (in this case cards) to activate the particular item. In the card game, there is a row of resources (some covered initially) that you can have access to. There are also character cards (workers, sales men etc) that you can purchase as well which give you certain benefits. Then there are action cards which you draw at least one per turn and play to obtain resources OR characters. To play the cards, you need to play 2 cards with the same symbol as the item you want to obtain or 1 card + 2 other cards of any symbol. If its resources you are attempting to obtain, how many workers you have will determine how many resource cards you can pick up. So the characters will give you certain benefits. Salesmen will increase the prices of each of the resource cards you have at the end of the game. Game ends when all resource cards have been revealed and players tally up the $ value on each of their cards (including character cards) and whoever has the most $ will win the game. Its a light set collection type of game that is quick and easy to play. Not terribly exciting I feel yet and the characters are certainly very powerful. I will need to play this with my more competitive friends and see how it goes.
Homesteaders
I used to own a copy of this but sold it away to another couple who really loved it. I missed the awesome bits that came with the game so recently I bought another copy. Boy was it fun sorting the cool apple-eeples, cow-eeples, copper-eeples and steel-eeples as well as punching out all the thick thick cardboard pieces. For a game of this size and price, it sure comes with a lot of high quality bits! In the game we are all trying to build up a town and earn points and by the end of 10 rounds, whoever has the most points will win the game. At the start of each round, there will be a sort of worker placement and then income (in terms of money or goods) phase. After that, players will need to pay $1 for each worker they have. Next comes the auction phase where players will bid on up to 3 rights which will dictate what players can buy/build during that round. Finally, players will, in a certain order, purchase/build available buildings in the market to add to their town. The round will end and a new round will begin. halfway through the game, settlement buildings will be removed and new town buildings will be added to the market. last 2 rounds, only city buildings will be available in the market. There are also loans which you can take and only need to pay back at the end else they will deduct points from your score. An interesting bit about this game is the availability of a market with which you can buy/sell resources freely except every buy or sell action requires a trade chit which usually comes as a resource from a number of buildings. I don't know why but i suck at auction games. i usually don't do very well and end up over paying or losing out on it. I also am bad at managing my finances lol. Still i do enjoy the game but probably not as much as my other friends who were playing with me. I am also particularly tickled by the presence of a DUDE ranch which give points depending on how many cowboys or farm hands you have at the end of the game. Dude ranch.... I can imagine them going "Yo DuDeeeeeeee....... Wasssup.......?" lol. Try it!
Taluva
An medium abstract game that has seen a recent reprint. I have heard its a pretty good game and decided to take a chance on it. Its an abstract game where you are placing tiles each turn and then placing one of 3 buildings (with certain restrictions). The game will end when a player has placed all of 2 types of buildings or when all tiles have been played. A player can be kicked out early in the game too if he cannot place any of his buildings due to the restrictions. A player can also win early if he has managed to place all 3 temples on the map. There are some restrictions as to how you place the map and how you place buildings so when you take a tile, you need to plan ahead and decide what you can do with the tile. This can lead to analysis paralysis as you are working out all the different things you can do. There can be a lot of screwage in the game because you can place tiles to block others or cover someone else's buildings so this is a highly interactive game. I had a lot of fun as its not just a pure abstract (no theme and bland) but has just that enough theme to make it a good game for me. Definitely needs more plays to have a better sense but for now is a try it for me!
Coup
Played Coup with 4 players and somehow its still not grabbing me as how Love letter has. Another player in my group as well also preferred Love Letter to Coup. Not sure if its the bluffing aspect that is throwing us off but then again I love Kakerlakenpoker which has bluffing as its main game mechanism. Maybe I need to play it with the right group to fully appreciate the game.
Samurai the Card Game
i have seen the base game being played and the plastic pieces in that game are way cooler than the ones in the card game. Also the card game requiries a lot of space to play whereas the base game limits you to a preset board. Still this abstract game is a fun one but it requires players to be aware of possible setups and try to prevent those from happening. If all players are doing their part then it should allow for an intense close game. Very fun for me.
Tzolkin The Mayan Calendar
Recently I wrote in to the publisher about my damaged board and to my pleasent surprise I have received new pieces for the entire board (instead of just that 1 piece)! Now to figure out how to take out my painted wheels to attach to the new board. I tried to see if ignoring the temple will net me the victory. I must say that while you don't need to make it the main focus, you cannot ignore it. I went on the tech track and played pretty well in my opinion. Near the end though after having accomplished it, I turned to the temple tracks to try to grab some final points to give me the victory. One of the players had his timing all wrong though so had to waste a few turns here and there just taking up his action pawns which is unfortunate. I am beginning to appreciate the "move the wheel twice" feature which is a very good screw your opponents move when timed just nice. As our spaces on the board are planned to the assumption that the wheel will only move once, you now have to pay attention to the corn on the wheel and when someone may want to take the first player and ultimately, if that person will also want to move the wheel twice. Because moving the wheel twice will screw up a lot of well layed plans and assumptions. people may now have to pay up to 3 corns to perform activities which they had planned previously and that can be a lot. The intial drafting of your starting resources is also very important as a first mistake can set you back a lot and make it costly to catch up. In this game I managed the corn i required pretty well and it was my best game so far as everything was working out for me and I was left pretty much by myself. So after more plays, I am beginning to better appreciate the game and enjoy it. Still highly recommended in my opinion!
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