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Sunday, June 10, 2012

Weekend Gaming: 10 June 2012

Yay ! My weekly fix of boardgaming with a small group. I gotten a few 4 player games and I have been hoping to try them out. Today's the day I got to try a few of them out. Still have a few more to go (Antiquity anyone? :P)
Here we go!

Walnut Grove
We played a 3 player first while waiting for our 4th player. Afterwards we played a 4 player one. It is quite an interesting game, not too hard to teach but hard to master. As always, the first game we had some rules wrong and we played correctly this time after clarifying some of the rules the second round. Finding enough food to feed and keep our farmers is quite a pain. Its an exercise in efficiency and tile placement. Basically you will get a certain number of tiles to choose from to add to your farm in Spring. In Summer, you choose where to place your farmers. In Autumn, you go to the town (board in the upper half of the picture) and choose a location to perform the action on. In Winter, you have to feed your farmers and keep them warm. That's it and after 8 rounds, you do a final scoring and the player with the most points is the winner. Points wise its quite a tight game as long as your tile placements are efficient. Otherwise I think you will have a hard time with the game. I will try the solo plays and see how it goes. 35 points seems a whee bit hard to get to :)

Played this once on another friend's copy and I decided to get my own. There's something about marrying off your workers and making babies that make this game and its mechanics interesting for me. Its not too difficult to teach as well and there will be a lot of replayability. However the theme is wrong though. I mean what we really are, are Evil Dictators and we can order our workers to perform actions at our whim. Sort of like Sims as another friend put it. We are even Genetists as we can control what gender our workers produce :p Maybe there should be a retheme of this into a sort of Evil Genius type of theme. Ought to be more thematic and exciting :D

Master Merchant
Another game from the same publisher as Maistar (and same artist), this is a fast filler like game which involves elements of deck building but with a LOT of interaction and screwage. The winner is the player who can first obtain 8 gold OR 8 different cards (which is usually how the game will be won). It comes in a very small package and plays up to 4. Easy to teach but seems hard to master as if all 4 players are experienced players, I believe there will be a lot of interaction to be had. Granted its only our first play and I suspect replayability maybe a problem after 10 plays or so, still I think it is intriguing and I wouldn't mind more plays of this. The art I love as I have never seen this before and it is quite good to look at.

Dungeon Petz
Brought this out as the box art looks very cute and buddy of mine wanted to play it. I had quite a hard time teaching as there are a lot of little details that is easy to miss and its been so long since i played it once. Play wise though all players agreed that its fun but can be a little brain draining. Thematically I think it does have and thus keep us interested even though the thinking part maybe a little brain draining as you are trying your best to choose what you want as well as keep your pets happy. But I think I will not keep it though because of the long time required to explain as well as how often I will bring it out to play. Of course the same can be said for some of my recent purchases (i.e. Antiquity) but at least I want to play it once and see how it goes :)

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