After a long week at work and falling sick, I finally managed to get a weekend boardgaming in. When I fall sick, I really fall sick. Interestingly, I checked my sick leave record and since Jan 2011 up to now, I have only had 1.5 days of MC. Man that's gotta be worth something to someone.. hmm
As we are preparing for the Singles event the coming Friday at the Library, we played mostly space-themed games (all except for 1 :P) to familiarize ourselves with the games we may be introducing to those that are coming.
So space games, I played Martian Dice, Eminent Domain, The Resistance twice, Rocket Jockey, Cosmic Encounter (with both expansions), Mag.Blast and Sunrise City.
I had this game before but have since sold my copy. It feels very basic to me (even though there are rumors of expansions) and I would love to see how they make use of the different components that are available but as it is right now, it does not grab my attention enough for me to want to play it again and again and again. I have heard from The Secret Cabal Podcast how the crew raved and played it several times in a row but it just does not work that way for me. It feels blend, very solitaire like and not much interaction. I would like to try it again with the expansion when it releases but its a Meh for me for now.
A Werewolf like game but with a Space theme. This time I was the saboteur twice in a row along with another in the gaming group and I guess we were lucky in a way to have won quite easily. This game will be interesting to observe this friday when the Singles play it. For me as the saboteur, if I get chosen to go for the first mission, I will make sure it succeeds so as to throw off the scent. Subsequently, if they select me, I will play sabotage for the mission if it gets selected. My buddy though argues that if it were him, he will definitely play sabotage right at the beginning because then you will just need 2 more to succeed. I will report more on this when Friday comes.
This is a maths like game where you are trying to earn as many points as you can by transporting goods in as long-winded a manner (i.e. as many planet hops) as you can. The game has a rather simple mechanism but it does make you think a lot during your turn. A little too much for a game of this weight. We did not finish playing and stopped halfway through. For the amount of effort, we would have preferred something more medium or heavy weight. Meh for me too.
This game was rather interesting to me in that I think the essence of the game was lost to some. Remember that the Destiny card choose whom you have to attack but I had a feeling it got a bit personal. Nevertheless, I was the Cyborg and I definitely played this wrongly. Instead of trying to cycle through the draw deck as fast as I can to keep the better cards, I was just holding onto the 3 and waiting for a good time to use them. Unfortunately for me that was a bad move and did not help my cause. Btw, have you SEEN the ships that Tom Vasel had painted for him?
I had not seen this Fantasy Flight game before and was interested to try it out. The art is cartoony and light hearted but still the ships are all unique (with subtle differences and different names and attributes). Essentially, you are trying to surround your capital ship with other ships and prevent your opponents from destroy you while using those same ships to attack others. I mistakenly attracted too much attention by exclaiming my 2 Star Destroyer-like ships and merrily playing the Imperial March song via my iPad. I was quickly decimated (from my sides) and boom I was out of the game. Subsequently its a long weight before dinner happened and we stopped the game but did not continue afterwards. It feels like Bang in space and well player elimination will cause the players to lose focus on the game while waiting for it to end. So while it could be a light filler, its a Meh for me.
Players will place building tiles given to them at the start of the round and score accordingly. The score board is an interesting concept in that if you manage to score or reach the 10th point score and stop, you will get 2 yellow stars. If you exceed, you will just get 1. At the end of the game, the player with the most yellow stars win.
Gameplay wise is ok I guess, reminding me of City Tycoon but not particularly fantastic for me. Component wise its very good but I feel WAY WAY overproduced. I mean the tiles are so thick and so big. The discs are big and everything just feels way too overproduced and even borders on unwieldy at times. I just feel that the game could have saved up on a lot by providing adequate but still high quality components. Art wise the colors are a little too blend for me and some of the building tiles have marks on them as if the other building tiles had pressed on them too hard. So in summary, its a Meh for me and I will not get a copy unfortunately. I had wanted to like it and it does look nice all built up but nahh....
My other loot finally came though and I cannot wait to break out Helvetia, Maharaja, Welcome to Walnut Grove, Steel Driver, Empires of the Void and Curse of the Mummy which I will play in office tomorrow!
Wait for my blog posts! :)