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Showing posts with label vinhos. Show all posts
Showing posts with label vinhos. Show all posts

Saturday, July 7, 2012

Weekend Boardgaming: 7th July 2012

Its my 5th Anniversary today! And as a treat, I brought our Huskie, Comet, to the beach to play and romp around. Its been too long since we last brought him and I am very glad he still loves the waters and swimming. ;)

After that I had a small group of 3 others over and we played boardgames. 2 heavy hitters and a few light ones to round off the night. Here we go!

Empires of the Void
One from the group is eager to try Eclipse and since I am still on the fence about buying it (I already have Twilight Imperium 3 and now Empires of the Void), we decided to break this out to play and have a go at it. This time round, the game play was quite smooth and I felt more at ease at the game and knew what I was doing. I had the humans this time but as luck would have it, most of the planets where I can score diplomatic victories against were in someone else's quadrant. Worse, the culture cards I drew were like a rainbow (i.e. not many of the same kind) thus I had to venture far into my opponent's areas, which triggered a retaliatory action that ended up with me very dispersed and missing my New Earth. In the end though, the scoring between 3 of the 4 players were only 1 point apart! I think it will get better with subsequent plays. I am puzzled though because some of the neutral pieces shows different colors of the base ships each player has (i.e. Centipede and Diplomat). I am curious as to when these will come into play. Quite a fun game but I think unless I play Eclipse once, I won't know for sure which is a stayer in my cabinet amongst the 3.

Vinhos
I am so glad I can bring this out again to play as I think just 1 play is not enough to get a good grasp of the game. Explaining the game is again a very tedious affair as new players have to absorb so many different areas of a very busy board which equates to many different mechanisms. When we finally play it, all the players found that there are so many things they want to do but are severely limited by the amount of money they have and by the turns. I think explaining the game will get easier IF I manage to get this into play more often. In this game, our export area and the wine masters area seems very underutilized. Its not from a lack of trying but we found we had other important things to do as well to try to get enough money to do what we want in the game. Very tight game and the top 2 were only 1 point apart. I was far behind 3rd. Definitely a must try again to see where this will be in my cabinet's future!

Nuts!
After our Pizza dinner (this is becoming a common boardgaming grub), we decided to go with lighter games since we already had 2 rather long games (almost 3 hours each). I just had my latest shipment of boardgames (Pastiche for my colleague, Feudality and Nuts! for me) and decided to break out Nuts since it looks rather funny and easy to play. This is a game I CANNOT wait to bring to office to try with my gaming group. I think they will have a lot of fun because it is a rather tongue-in-cheek and VERY cheeky and "naughty" game. The general word play is with the word "Nuts" and so we have cards like "Protect your nuts", or "Poke someone's nuts". All in all, I cannot wait for it to be played next week in office :) Its fun and very light hearted and meant to play that way and not to be taken too seriously. Definitely party game material!

Samurai - The Card Game
Final game of the night is Samurai the card game. This is an abstract game where players are trying to vie for majority of tokens of any 2 (Circles, Squares and Triangles). Failing that, there is another method of scoring (but this seems a bit messy to me). During your turn, you play a card from your hand of 5 (all players have the exact set of cards) and try to obtain a majority in numbers of shapes as depicted in the village/town card that they are adjacent to. The graphics is light and quite nicely done. The cards are squarish and the game unfortunately can take up a lot of table space so beware of that. It is easily explained and quite fast to play and I did have fun even though I think I was dead last. Not bad not bad.


So all in all, a good day of gaming. Even though we did not get to try Mage Knight I will like to try a solo play of it first before tabling it. Now to go read up on Feudality :)

Saturday, April 28, 2012

Weekend Boardgaming: 29th April 2012

I have been waiting for this as I just got a new batch of goodies from various arrangements and was rearing to play them. It proved to be a night starting with heavy euros and ending in much lighter fare games. Very good gaming to be had right at the beginning and winding down at the end.

Vinhos

After 4 hours we are finally DONE!
We decided to go ahead and tackle the behemoth in the room and that is Vinhos. I manage to get my copy the night before got it ready for our gaming night. Explaining the game is quite tough as there are SO MANY parts to take care of and explain. I think I (being this my first time), took about 30-45 mins to explain the game before we finally begun. There are certain parts where we were unclear and a lot of referring to rules had to be done. Luckily the rules are rather well written so the game did not falter and we trudged along. Basically you are own vineyards and produce wine and make it do a variety of actions to earn points in the end. You can also perform actions which will allow you to improve the value of the wine you produce which in turn may translate into big point payouts. As this is our first game, we made many mistakes. But everyone agreed that its quite a good game and would like to try it again another time. Just not so soon in the future ;p

Initial Impression: Good

Helvetia
Quick make babies! Quick marry them off!
After that heavy monster that is Vinhos, we decided to try Helvetia. Our gaming buddy very kindly spent a lot of effort to translate the rules into English himself which made it easier for us to understand. After a refresh of the rules, we jumped in, eager to try something which we think is lighter than Vinhos. In a nutshell, you are trying to develop your village and be the first to reach 20 points (which will signal the end of the game). The center portion is where the score track is. It also contains the goods that had been produced and traded by your village as well as a school and the 5 roles you can select. This portion reminds me of Vanuatu in how the majority will gain the role card which provides a free action as well as 1 VP. The complicated part is the chaining of goods to produce a better good. Furthermore, because your villagers can be in other villages (due to marriage), you will need to take note of their status (either awake, which means you can use or asleep which means they are disabled for now) because perhaps that player may have already awoken him/her and ready for you to utilize. This portion is a bit difficult to track as there are so many pieces and colors to track. I enjoy the game quite a bit (granted that I won with a came from behind win) and would like to see if it will be as fun after a few more plays.

Initial Impression: Good

Hamsterrolle
Be very very careful!
so after 2 thinky games, we decided to play something lighter to refresh ourselves. We played Hamsterrolle which is an agility game involving a big round circle. Objective is to try to clear the pieces in front of you (all players have the same set and no two pieces are the same) by placing the your piece (during your turn) so that your piece is the furthest along the row. If any pieces drop while you are placing your piece, then your turn is over and you have to keep all dropped pieces. The winner is the player who has cleared his/her set of pieces first. Not bad, had a lot of fun but I am not really for agility games like this.

Initial Impression: Average

Batavia
Beware of the pirate!

Next we tried a lighter game that is Batavia. You score points by having majority in each of the goods available as well as trading in the hexagonal tiles that are different from each other in a set. The player with the most points will win. Its quite a straight forward game that is surprisingly quite light and fast to play given the components and how much production value this game has. Knowing when to secure majority and thus being able to then move your player token to that hexagonal tile belonging to the majority country is vital to the game. Ok for me.

Initial Impression: Average

Junta: Viva el Presidente!
My little landed property
Junta is a game which requires a lot of negotiation and banter to make it fun. You play a powerful member of this nation which seems to be changing presidents quite easily and you can force that to happen with your own private militia which are represented by dice. During a turn, the reigning president (which incidentally will have 1 VP) will choose to pass cards to the other players in order to punish them or to bribe them. After that players will reveal the number on the dice they have selected to declare what action they are taking that turn. During this reveal and resolution phase, the president may face a coup and relinquish his/her title. Otherwise, players may also attack each other using their militia and defend themselves using their own militia as well. It requires a lot of bantering and negotiation from the group otherwise it will not really make a lot of sense thematically and may drag on for far too long, especially if the players are very good at guarding each other.

Initial Impression: Average


All in all, a great long gaming session and I am glad I finally manage to get my copy of Vinhos and play it. Helvetia was also a good play for me..
Great night, great games!